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1. Why don't t2 hictor bubbles counter interdiction nullified ships... - in Player Features and Ideas Discussion [original thread]
gentle hellfire wrote: Habris wrote: Darth Kilth wrote: Shot in the dark, why not give all current nullified ships and modules a penalty that negatively affects Agility while in the influence of a bubble. Even if this only increases alli...
- by Darth Kilth - at 2014.05.19 06:22:00
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2. Why don't t2 hictor bubbles counter interdiction nullified ships... - in Player Features and Ideas Discussion [original thread]
Shot in the dark, why not give all current nullified ships and modules a penalty that negatively affects Agility while in the influence of a bubble. Even if this only increases allign time by 1 or 2 seconds, it at least creates a situation were y...
- by Darth Kilth - at 2014.05.18 21:27:00
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3. Sticky:[Kronos] Deep Space Transport Rebalance - in Player Features and Ideas Discussion [original thread]
Darkwolfi wrote: I don't suppose i could have my otherwise good investment in T2 expander rigs for my Mastodon returned when you ruin that role for it? Do we ever get money back for changes in ships their stats and functions?
- by Darth Kilth - at 2014.05.17 17:41:00
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4. Stargate Jump Distance on IU during jump. - in Player Features and Ideas Discussion [original thread]
Depending on how much effort it would take to implement I wouldn't mind, seems like some nice fluff to have.
- by Darth Kilth - at 2014.05.08 20:52:00
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5. Making major alliances work for there isk. - in Player Features and Ideas Discussion [original thread]
I don't even see how this would change anything, most money is made from renting these days. Moon mining is but a sideshow compared to that, and with the moon mineral reballancing there is no real bottleneck to profit from anyway.
- by Darth Kilth - at 2014.05.05 07:42:00
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6. Interceptor fleet are not fun at all - in Player Features and Ideas Discussion [original thread]
Cardano Firesnake wrote: Rivr Luzade wrote: You don't see them anymore because they are pointless against blobs. Too slow, too flimsy, easily nuked of the field. I'm sure, the Myrm pilot from the recent Aubenal fight can confirm that. ...
- by Darth Kilth - at 2014.04.25 08:48:00
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7. Balancing High Sec suicide ganking by Hull Value - a realistic approach - in Player Features and Ideas Discussion [original thread]
Morrigan LeSante wrote: And finally, just because people "dont" doesn't mean they cant . That you make a choice to leave yourself open to other peoples actions is your choice. You exercise the choice to not defend yourself to the maximum po...
- by Darth Kilth - at 2013.11.08 15:38:00
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8. Local Intel... - in Player Features and Ideas Discussion [original thread]
Derath Ellecon wrote: Usually the call is to remove local, works for wormholes. I live in wormholes and I don't mind not having local. But I also understand that might be too drastic. You see, here is the problem, it works in Wormholes for ...
- by Darth Kilth - at 2013.07.11 22:29:00
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9. Sticky:[Odyssey 1.1] Skill group name changes - in Player Features and Ideas Discussion [original thread]
Am I the only one who kind of prefers the skills/skillgroups sounding a bit more in-universe?
- by Darth Kilth - at 2013.07.04 01:11:00
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10. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: Darth Kilth wrote: No, people will not go and blow up camps, Haulers and other PVE traffic will either find the routes of the lowest resistance or not go at all, if there is not safe route they won't go at all. If 5...
- by Darth Kilth - at 2013.06.25 19:44:00
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11. Separate all 4 empires and make hauling/true piracy fun. - in Player Features and Ideas Discussion [original thread]
Commander Ted wrote: If there are more camps wouldn't there be people to blow up those camps? Wouldn't that mean more Pvp? Also since when is there something wrong with solo activities, it is my preferred play style to be solo. Not to mention ...
- by Darth Kilth - at 2013.06.25 17:00:00
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12. NPC loot underminds the mining and production professions!! - in Player Features and Ideas Discussion [original thread]
This topic has some great ideas, not from the OP mind you, but ideas by Malcanis and others are pretty decent. The OPs main problem seems to be that he believes forcing people to mine and produce more is actually going to make it happen and more ...
- by Darth Kilth - at 2013.06.25 15:49:00
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13. [Odyssey 1.1] Tech 1 Industrials - in Player Features and Ideas Discussion [original thread]
Warde Guildencrantz wrote: CCP Rise wrote: Will keep listening about the Mammoth. There isn't an enormous amount of them being used so it felt like it wouldn't be too painful of a transition if it was better for visual direction. I'm less ...
- by Darth Kilth - at 2013.06.19 12:15:00
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14. High Sec Moon Mining. - in Player Features and Ideas Discussion [original thread]
Danika Princip wrote: Lord Seth wrote: Nicolo da'Vicenza wrote: high sec players don't deserve to "compete with null sec income" hth Sure they do, thatGÇÖs like saying if you donGÇÖt join a 0.0 alliance and force yourself to be ensla...
- by Darth Kilth - at 2012.05.24 01:05:00
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15. The new items/ships/cargo interface - it's awful - in Player Features and Ideas Discussion [original thread]
+1
- by Darth Kilth - at 2012.05.23 01:28:00
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16. How should we improve the inventory UI? - in Player Features and Ideas Discussion [original thread]
After tons of negative feedback about the new UI while it was in testing, how should we know this feedback won't be ingored as well? Here is my feedback: Inventory Opens randomly when jumping, docking and undocking Inventory Opens at random loca...
- by Darth Kilth - at 2012.05.22 18:25:00
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17. galaxy needs expansion - in Player Features and Ideas Discussion [original thread]
How about this: Outside of current 0.0 there will be an entirely new area. This place however, has no map, there are stations, but far and few between. You can't claim sov, you can't check local but there are high bounty pirates, rare minerals an...
- by Darth Kilth - at 2010.11.21 20:11:00
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